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Flow Diagramming Components >> Android >> Define 4 corners of a shape node
https://mindfusion.eu/Forum/YaBB.pl?num=1562641589 Message started by Ngo Duc Quang on Jul 9th, 2019 at 3:06am |
Title: Define 4 corners of a shape node Post by Ngo Duc Quang on Jul 9th, 2019 at 3:06am
Hi, I have a Json string that contains data of a node list and a link list (json retrieved from the server), I have some problems:
- In the image file I have attached, in the red circle area, the node creates the link itself. how to fix it? - I want to define 4 corners of a shape node (top, bottom, left, right) to create the correct link? I want to show you a part of my Json data: "linkDataArray" : [ { "from" : 1, // id shape node from "to" : 3, // id shape node to "fromPort" : R, // The starting position of the link (R: right, L: left, T: top, B: bottom) "toPort" : L, // End position of link "visible" : true, "text" : Điều kiện, "isDeletable" : false, "points" : null } ] The above json section shows when creating the link. |
Title: Re: Define 4 corners of a shape node Post by Slavcho on Jul 9th, 2019 at 7:45am Quote:
If you call createDiagramLink(sameNode, sameNode), the control assigns a self-loop Bezier shape to it, but that doesn't seem to consider the case when the self-loop link connects different anchor points. After creating the link and assigning the anchor points, you can set the link shape to whatever you like, e.g. try something like this - [code] PointF start = link.getStartPoint(); PointF end = link.getEndPoint(); link.setShape(LinkShape.Polyline); link.setSegmentCount(4); // case for right to top directon PointList points = link.getControlPoints(); points.set(0, start); points.set(1, new PointF(start.x + offset, start.y)); points.set(2, new PointF(start.x + offset, end.y - offset)); points.set(3, new PointF(end.x, end.y - offset)); points.set(4, end)); link.updateFromPoints()[/code] Quote:
Copy the first AnchorPattern definition from AnchorPoints sample project and assign it to your nodes, and then match your R/L/T/B port values to the respective point indices when you call setOriginAnchor / setDestinationAnchor. Regards, Slavcho |
Title: Re: Define 4 corners of a shape node Post by Ngo Duc Quang on Aug 2nd, 2019 at 1:43am
setOriginAnchor/setDestinationAnchor?
I read the document: An integer value specifying the index of the origin anchor point. what values are received? |
Title: Re: Define 4 corners of a shape node Post by Slavcho on Aug 2nd, 2019 at 6:06am
Value is the index of AnchorPoint element within AnchorPattern's list. Try setting these from within the AnchorPoints sample project to see how they work.
Regards, Slavcho |
Title: Re: Define 4 corners of a shape node Post by Ngo Duc Quang on Aug 2nd, 2019 at 9:20am
Is this the correct answer?:
new AnchorPoint(50, 0, true, true), // TOP new AnchorPoint(100, 50, true, true), // RIGHT new AnchorPoint(50, 100, true, true), // BOTTOM new AnchorPoint(0, 50, true, true) // LEFT |
Title: Re: Define 4 corners of a shape node Post by Slavcho on Aug 2nd, 2019 at 10:42am
Yes, these are correct sides if you mean the comments.
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Title: Re: Define 4 corners of a shape node Post by Ngo Duc Quang on Aug 5th, 2019 at 2:29am
Thank you very much! ;D
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