A 4x4 matrix, allowing perspective and vercitile coordinates.
Namespace: MindFusion.Charting.ThreeD
File: Matrix3D.js
JavaScript Copy Code |
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function Perspective (filedOfView, aspectRatio, near, far) |
The angle of the camera.
The width devided by height of the viewing window.
The nearest coordinate, where the object will still be drawn.
The furthest coordinate, where the object will still be drawn.