// Actor CComObject<ShapeTemplate>::CreateInstance(&shape); shape->AddRef(); shape->AddOutlineArc(40, 0, 60, 20, 90, 360); shape->AddOutlineStraight(50, 20); shape->AddOutlineArc(65, 20, 75, 30, 270, 90); shape->AddOutlineStraight(75, 30); shape->AddOutlineStraight(75, 60); shape->AddOutlineStraight(68, 60); shape->AddOutlineStraight(68, 30); shape->AddOutlineStraight(64, 30); shape->AddOutlineStraight(64, 100); shape->AddOutlineStraight(52, 100); shape->AddOutlineStraight(52, 65); shape->AddOutlineStraight(48, 65); shape->AddOutlineStraight(48, 100); shape->AddOutlineStraight(36, 100); shape->AddOutlineStraight(36, 30); shape->AddOutlineStraight(32, 30); shape->AddOutlineStraight(32, 60); shape->AddOutlineStraight(25, 60); shape->AddOutlineArc(25, 20, 35, 30, 180, 90); shape->CompleteDefinition(_T("Actor")); |