Gets or sets a value added to the total cost of a route if the route passes too close to a node.
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Public Property Get NodeVicinityCost() As Byte |
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A byte value. The default is 2.
This is a penalty value added to the total cost of an evaluated arrow route if it passes too close to a node. The routing algorithm aims to find paths that have a minimal cost, so assigning a greater value to NodeVicinityCost makes arrows avoid passing close to nodes. The size of the buffer area around nodes in which passing arrows get a penalty cost is set via NodeVicinitySize.