Cost Meter Gauge in JavaScript

In this post we will look at the steps we need to make if we want to create this beautiful gauge below:

The gauge is done with MindFusion Charts and Gauges for JavaScript library. You can download the sample together with all needed libraries from this link.

I. Project Setup

We will build the gauge using the OvalGauge library from MindFusion JS Charts and Gauges control. We add two references, needed for the control to work properly:

<script type="text/javascript" src="Scripts/MindFusion.Common.js"></script>
<script type="text/javascript" src="Scripts/MindFusion.Gauges.js"></script>

We have placed those files in a Scripts folder. We will write the JavaScript code for the gauge in a separate file, which we call ValueGauge.js. This file is at the same directory where the web page is. We add a reference to it as well:

<script type="text/javascript" src="ValueGauge.js"></script>

The web page with our sample contains a table. We use the table to place the control together with a text box. The text box is not needed, but we will use it to give the user the option to set the value of the gauge by typing it not only by dragging the pointer.

<table cellpadding="10">
    <tbody>
        <tr>
            <td>Project Cost (in thousands)</td>
        </tr>
        <tr>
            <td><canvas id="value_meter" width="300" height="300"></canvas></td>
        </tr>
        <tr>
            <td>Cost <input id="cost" style="width: 80px"></td>
        </tr>
    </tbody>
</table>

The gauge will be rendered through an HTML Canvas element. The location and size of the Canvas determine the location and the size of the gauge. It is important that we add an id the Canvas – this way we can reference it in the JavaScript code page, which will be necessary.

II. The Control

Now we start editing the ValueGauge.js file and there we first add mappings to the namespaces of Mindusion.Gauges.js that we will use:

/// 
var Gauges = MindFusion.Gauges;

var d = MindFusion.Drawing;
var OvalScale = Gauges.OvalScale;
var Length = Gauges.Length;
var LengthType = Gauges.LengthType;
var Thickness = Gauges.Thickness;
var Alignment = Gauges.Alignment;
var LabelRotation = Gauges.LabelRotation;
var TickShape = Gauges.TickShape;
var PointerShape = Gauges.PointerShape;

The first line is a reference to the Intellisense file that allows us to use code completion of the API members, if supported by our JavaScript IDE.

Now we need to get the DOM Element that corresponds to the gauge Canvas and use it to create an instance of the OvalGauge class:

var value_meter = Gauges.OvalGauge.create(document.getElementById('value_meter'), false);

III. Gauge Scales

Gauge scales depend on the type of the gauge. For oval gauges we use OvalScale The OvalScale needs to be associated with a gauge and here is how we create it:

var valueScale = new Gauges.OvalScale(value_meter);
valueScale.setMinValue(0);
valueScale.setMaxValue(100);
valueScale.setStartAngle(120);
valueScale.setEndAngle(420);

The OvalScale class offers the full set of properties needed to customize the scale. We use the setMinValue and setMaxValue methods to specify the value range o the gauge. The setStartAngle and setEndAngle specify the arc of the gauge and we set them to 120 and 420 respectively. You see that the arc is 300 degrees, which is less than a full circle – exactly how we want it to be.

We continue our customization by setting the fill and stroke of the scale. We actually do not want the default scale to be rendered at all, so we use setFill and setStroke to specify transparent colors:

valueScale.setFill('Transparent');
valueScale.setStroke('Transparent');
valueScale.setMargin(new Gauges.Thickness(0.075, 0.075, 0.075, 0.075, true));

Now we can continue with the ticks. Each gauge can have major, middle and minor ticks. Those ticks are not rendered by default.

var majorSettings = valueScale.majorTickSettings;
majorSettings.setTickShape(Gauges.TickShape.Line);
majorSettings.setTickWidth(new Gauges.Length(10, Gauges.LengthType.Relative));
majorSettings.setTickHeight(new Gauges.Length(10, Gauges.LengthType.Relative));
majorSettings.setFontSize(new Length(14, LengthType.Relative));
majorSettings.setNumberPrecision(0);
majorSettings.setFill('rgb(46, 52, 66)');
majorSettings.setStroke('rgb(46, 52, 66)');
majorSettings.setLabelForeground('rgb(175, 175, 175)');
majorSettings.setLabelAlignment(Alignment.InnerCenter);
majorSettings.setLabelRotation(LabelRotation.Auto);
majorSettings.setLabelOffset(new Length(6, LengthType.Relative));
majorSettings.setStep(20);
majorSettings.setTickAlignment (Alignment.OuterOutside);

We start the customization with the majorTickSettings They will render labels and want to have one tick with a tep of 20. So, we use setStep to specify 20 as an interval and use setTickWidth and setTickHeight to set the size of the ticks. Those properties can be set to an absolute or relative value – see the LengthType enumeration. We also need to change the default shape of the pointer – we use TickShape rest of the settings are intuitive – setFill and setStroke specify how the ticks are colored. We also use setLabelAlignment to position the labels outside the ticks. setTickAlignment is also an important property -it allows us to change the alignment of the ticks, so they can be drawn inside the scale.

The TickSettings object is similar to MajorTickSettings

var middleSettings = valueScale.middleTickSettings;
middleSettings.setTickShape(TickShape.Line);
middleSettings.setTickWidth(new Gauges.Length(10, Gauges.LengthType.Relative));
middleSettings.setTickHeight(new Gauges.Length(10, Gauges.LengthType.Relative));
middleSettings.setTickAlignment (Alignment.OuterOutside);
middleSettings.setShowTicks(true);
middleSettings.setShowLabels(false);
middleSettings.setFill('rgb(46, 52, 66)');
middleSettings.setStroke('rgb(46, 52, 66)');
middleSettings.setCount(5);

We should note here that setShowLabels is false because we want the labels to appear only at intervals of 20. We also use setCount to specify how many ticks we want between each two adjacent major ticks. The rest of the settings are the same as for MajorTickSettings.

IV. Custom Painting

The painting of the colored sections at the edge of the gauge is custom code. The gauges library provides various events that allow the developer to replace the default gauge drawing with custom drawing – see the Events section of the OvalGauge class.

In our sample we will handle two events:

value_meter.addEventListener(Gauges.Events.prepaintBackground, onPrepaintBackground.bind(this));
value_meter.addEventListener(Gauges.Events.prepaintForeground, onPrepaintForeground.bind(this));

prepaintBackground is raised before the background is painted. We can cancel the default painting or add some custom drawing to it. The same is true for prepaintForeground

function onPrepaintBackground(sender, args)
{
	args.setCancelDefaultPainting(true);

	var context = args.getContext();
	var element = args.getElement();
	var bounds = new d.Rect(0, 0, element.getRenderSize().width, element.getRenderSize().height);
        ..................................
}

In the prepaintBackground event handler we first get the handler to the CanvasRenderingContext2D instance. Then we get the bounds of the painted element. This is the inside of the gauge. Each o the colored segments is pained as an arc. We do not create a path figure to fill – instead we set a very thick lineWidth of the stroke:

context.lineWidth = 25;
var correction = context.lineWidth / 2;
	
//light green segment
context.beginPath();
context.strokeStyle = 'rgb(0, 205, 154)';
context.arc(bounds.center().x, bounds.center().y, bounds.width / 2-correction, 0.665*Math.PI, 1*Math.PI, false);	
context.stroke();

We go on painting this way all colored sections of the gauge, only changing the start and end angles. When we are ready we paint the inside of the gauge. We do it with a full arc:

context.beginPath();
bounds.x += 25;
bounds.y += 25;
bounds.width -= 50;
bounds.height -= 50;
context.fillStyle = '#2e3442';

context.arc(bounds.center().x, bounds.center().y, bounds.width / 2, 0*Math.PI, 2*Math.PI, false);
context.fill();

The complete drawing is done inside the prepaintBackground event handler. So, in the prepaintForeground handler we only need to cancel the default painting:

function onPrepaintForeground(sender, args)
{
    args.setCancelDefaultPainting(true);

};

V. The Gauge Pointer

We need to add a Pointer to the OvalScale of the gauge instance if we want to show one:

var pointer = new Gauges.Pointer();
pointer.setFill('white');
pointer.setStroke("#333333");

pointer.setPointerWidth(new Gauges.Length(90, Gauges.LengthType.Relative));
pointer.setPointerHeight(new Gauges.Length(20, Gauges.LengthType.Relative));

pointer.setShape(Gauges.PointerShape.Needle2);
pointer.setIsInteractive(true);

valueScale.addPointer(pointer);

The size of the pointer is also set in LengthType units. This allows us to have the same pointer size relative to the size of the gauge even if we change the size of the Canvas. We use the PointerShape enumeration to specify the type of pointer we want and then we make it interactive with setIsInteractive As an addition to the default needle of the pointer we want to render a circle at the base of the pointer. We do it with custom drawing:

value_meter.addEventListener(Gauges.Events.prepaintPointer, onPrepaintPointer.bind(this));

First we need to handle the prepaintPointer event. In the event handling code we do the drawing:

function onPrepaintPointer(sender, args)
{	
	//args.setCancelDefaultPainting(true);

	var context = args.getContext();
	var element = args.getElement();
	var size = element.getRenderSize();
	var psize = new d.Size(0.2 * size.width, size.height);

	context.save();
	context.transform.apply(context, element.transform.matrix());

	context.beginPath();
	context.arc(psize.width / 2, psize.height / 2, psize.height*0.75, 0, 2 * Math.PI, false);
	var fill = element.getFill();
	context.fillStyle = Gauges.Utils.getBrush(context, fill, new d.Rect(0, 0, size.width, size.height), false);
	context.fill();
	context.strokeStyle = '#333333';
	context.stroke();

	context.restore();
};

Note that in this case we do not cancel the default painting – we will add to it, rather than replace it. Then we get the CanvasRenderingContext2D and size of the rendered element. What is new here is the transform of the CanvasRenderingContext2D object to the center of the gauge. Then we get the Brush that is used to paint the rest of the pointer and use it to fill the custom part as well. We can set the brush directly, but we prefer to take it from the base element – the Pointer This way if we change settings of the Pointer the color of the custom drawn circle will change automatically as well.

VI. Data Binding

What we would like to do now is bind a change in the text field to the value of the gauge scale. We add a method that does it:

function valueChanged(id)
{
	if (isNaN(this.value)) return;
	var gauge = Gauges.OvalGauge.find(id);
	var pointer = gauge.scales[0].pointers[0];
	pointer.setValue(+this.value);
};

When we call the valueChanged method with the instance of the OvalGauge as an argument, we can get its pointer and set its value to the value of ‘this’. We call the valueChanged in such way, that the ‘this’ reference will be the text field:

var cost = document.getElementById('cost');
cost.onchange = valueChanged.bind(cost, ['value_meter']);

Now when the value changes, the event handler takes the pointer and set its value to the value the user has types.

That is the end of this tutorial. You can download the source code of the sample, together with all MindFusion libraries used from the following link:

Download Value Gauge in JavaScript Source Code

You can use the discussion forum to post your questions, comments and recommendations about the sample or MindFusion charts and gauges.

About MindFusion JavaScript Gauges: A set of two gauge controls: oval and rectangular, with the option to add unlimited nuber of scales and gauges. All gauge elements support complete customization of their appearance. Custom drawing is also possible, where you can replace the default rendering of the gauge element or add to it. The gauge controls include a variety of samples that offer beautiful implementations of the most popular applications of gauges: thermometer, car dashboard, functions, compass, clock, cost meter and more.
Gauges for JavaScript is part of MindFusion charts and Dashboards for JavaScript. Details at https://mindfusion.eu/javascript-chart.html.

Custom Nodes in WPF Diagram

Here we will look how to define custom diagram nodes in the WPF diagram control, how to style them, how to make their properties appear in the property grid and how to save and load them with the diagram’s saveToXml and loadFromXml methods.

Here is a screenshot of our SubjectNode custom node class that is used in an application for a school curriculum:

I. XAML Template

You will need to add a XAML template for the node us you are creating a custom node because you want to have special-looking nodes. Let’s create a node that has 3 text fields and a background. We will declare the template for this node that we call SubjectNode in XAML this way:

<style targettype="local:SubjectNode">
    <Setter Property="Template">
      <Setter.Value>
        <DataTemplate DataType="local:SubjectNode">
          <Grid>

            <Rectangle
		Stroke="{Binding Stroke}"
		Fill="{Binding Background}" />

            <Grid>              

               <StackPanel Margin="4,8,0,0"  Orientation="Vertical" Grid.Column="1">
                <TextBlock Text="{Binding Subject}" FontWeight="800" Foreground="Black" />
                <TextBlock Text="{Binding Teacher}" Foreground="Blue" />
                <TextBlock Text="{Binding Remarks}" FontSize="9" Foreground="Black" />
              </StackPanel>
            </Grid>

          </Grid>
        </DataTemplate>
      </Setter.Value>
    </Setter>
  </style>

That goes in the contents of <ResourceDictionary>…..</ResourceDictionary> in the xaml file where you store this resourrce dictionary.

You see here that we use a gird as the principal layout container. There we add a rectangle, whose Fill property is bound to a property called Background in the SubjectNode. Next we have another grid that holds a StackPanel. The stack panel is with vertical orientation and it arranges the three TextBlock-s for the three custom fields of the node.

II. Declaring the Custom Node Class

When you create a custom node you need to inherit the TemplatedNode class. In the static construcotr you should call OverrideMetadata on the DefaultStyleKeyProperty to make it use the template that we’ve declared in XAML:

public class SubjectNode : TemplatedNode
{
	static SubjectNode()
	{
		DefaultStyleKeyProperty.OverrideMetadata(
			typeof(SubjectNode), new FrameworkPropertyMetadata(typeof(SubjectNode)));
}

public SubjectNode()
{			
}

Then we declare a constructor without any parameters that is required for the node to be created in XAML. If you want users to be able to create instance of the SubjectNode through drag and drop, you need to declare one more constructor:

	// Required for creating nodes by dragging them from the NodeListView
public SubjectNode(SubjectNode prototype) : base(prototype)
{
	Subject = prototype.Subject;
	Teacher = prototype.Teacher;
	Remarks = prototype.Remarks;
}

III. Properties

We declare the properties that we want: Subject, TeacherName, Remarks and Background as dependency properties the standard way:

public Brush Background
{
	get { return (Brush)GetValue(BackgroundProperty); }
	set { SetValue(BackgroundProperty, value); }
}

public static readonly DependencyProperty BackgroundProperty = DependencyProperty.Register(
	"Background",
	typeof(Brush),
	typeof(SubjectNode),
	new PropertyMetadata(new SolidColorBrush(Color.FromRgb(223, 235, 250))));

and for the text properties:

public string Remarks
{
	get { return (string)GetValue(RemarksProperty); }
	set { SetValue(RemarksProperty, value); }
}

public static readonly DependencyProperty RemarksProperty = DependencyProperty.Register(
	"Remarks",
	typeof(string),
	typeof(SubjectNode),
	new PropertyMetadata(""));

If we want the properties to be listed in a property grid we need to add a new class that inherits from DiagramNodeProperties. In it we do nothing but list the custom properties together with their type:

public class SubjectNodeProperties : DiagramNodeProperties
{
        internal string Subject;
	internal string Teacher;
	internal string Remarks;
	internal Brush Background;
} 

IV. More Options

Standard diagram nodes support undo and redo as well serialization out of the box. If you want your custom class to support those features as well you need to implement a few more methods. The methods to support undo/redo are SaveProperties and RestoreProperties. They take an instance of the DiagramItemProperties class that allows you to transfer data between the instance of the current node and its DiagramItemProperties instance that store the values of the node’s properties:

protected override void RestoreProperties(DiagramItemProperties props)
{
	base.RestoreProperties(props);
	var state = (SubjectNodeProperties)props;
	Subject = state.Subject;
	Teacher = state.Teacher;
	Remarks = state.Remarks;
	Background = state.Background;
}

protected override void SaveToXml(XmlElement xmlElement, XmlPersistContext context)
{
	base.SaveToXml(xmlElement, context);
	context.WriteString(Subject, "Subject", xmlElement);
	context.WriteString(Teacher, "Teacher", xmlElement);
	context.WriteString(Remarks, "Remarks", xmlElement);
	context.WriteBrush(Background, "Background", xmlElement);
}

The Diagram uses XML for serialization, so if you want your node to be saved and loaded correctly through the Diagram‘s saveToXml and loadFromXml methods you should implement SaveToXml and LoadFromXml. There you write the values o the custom properties of SubjectNode to XML elements and read them from XML elements as well:

protected override void SaveToXml(XmlElement xmlElement, XmlPersistContext context)
{
	base.SaveToXml(xmlElement, context);
	context.WriteString(Subject, "Subject", xmlElement);
	context.WriteString(Teacher, "Teacher", xmlElement);
	context.WriteString(Remarks, "Remarks", xmlElement);
	context.WriteBrush(Background, "Background", xmlElement);
}

protected override void LoadFromXml(XmlElement xmlElement, XmlPersistContext context)
{
	base.LoadFromXml(xmlElement, context);
	Subject = context.ReadString("Subject", xmlElement);
	Teacher = context.ReadString("Teacher", xmlElement);
	Remarks = context.ReadString("Remarks", xmlElement);
	Background = context.ReadBrush("Background", xmlElement);
}

You can download the sample that uses custom SubjectNode from https://mindfusion.eu/samples/wpf/diagram/Curriculum.zip

About Diagramming for WPF: This is the right tool to create flowcharts in WPF that always meet your requirements. The library offers more than 100 predefined node shapes, extensive event set and more than 15 exporters and importers. Each diagram that you build has a completely customizable look through styles, themes and appearance properties for each part of the flowchart. The numerous samples and detailed documentation help you learn quickly how to integrate the component into your own application. You can download the trial version, which has no feature restrictions and does not expire from the WPF Diagram Page on MindFusion website.

New Release for the Free JS Chart Library

MindFusion Free JS Chart has a new release with the following new features:

– All Series can accept now simple JavaScript array-s as arguments instead of Collections.List instances
– The ToolTip class is greatly extended with many new properties that allow you to customize the apparance and position of tooltips
– The Color.knownColors field lists all standard CSS color names
– Brush and Pen instances can be created with simple strings that specify the HTML code of the color as argument instead of Color objects.
– The yLabelAlignment property of BiaxialChart specifies horizontal alignment of Y-axis labels.
– Texts are now properly underlined when FontStyle.Underline is set.

Free JS Chart is MindFusion charting library that is offered free of charge for commercial use. No attribution is required.

More about MindFusion Free JS Chart at https://mindfusion.eu/free-js-chart.html

Collaborative drawing with MindFusion.Diagramming and SignalR

In this post we’ll show how to use the ASP.NET MVC diagram library and SignalR to implement collaborative drawing of diagrams. This can be useful in visual planning tools where users work together on a task, such as project management or mind-mapping applications.

The complete sample project is available here –
CollabMindMap.zip

Start by creating an ASP.NET MVC application in Visual Studio. Open Tools -> Library Package Manager -> Package Manager Console and install the MindFusion.Diagramming.Mvc package –

Install-Package MindFusion.Diagramming.Mvc 

While we are there, also install the SignalR package –

install-package Microsoft.AspNet.SignalR

From the project’s context menu, Add submenu, select OWIN startup class and add SignalR to the OWIN pipeline by calling –

app.MapSignalR();

Now lets add a diagram view to the home page at Views/Home/Index.cshtml, load the necessary script files and wire up diagram event handlers that will send change notifications to the hub –

@using MindFusion.Diagramming
@using MindFusion.Diagramming.Mvc

@{
    var diagView = new DiagramView("diagramView")
        .NodeCreatedScript("onNodeCreated")
        .NodeModifiedScript("onNodeModified")
        .NodeTextEditedScript("onNodeTextEdited")
        .LinkCreatedScript("onLinkCreated")
        .LinkModifiedScript("onLinkModified")
        .LinkTextEditedScript("onLinkTextEdited")
        .ControlLoadedScript("onDiagramLoaded")
        .SetAllowInplaceEdit(true);

    diagView.Diagram.DefaultShape = Shapes.Ellipse;
}

@Html.DiagramView(diagView, new { style = "width:700px; height:600px;" })

@section scripts
{
    @Scripts.Render("~/Scripts/jquery.signalR-2.0.0.js")
    @Scripts.Render("~/Scripts/MindMap.js")
    @Scripts.Render("~/signalr/hubs")
}

The hub will synchronize operations done on the diagram by one client by sending a notification to all other connected clients. From the project context menu add a SignalR hub class, naming it DiagramHub. The model class we’ll use to describe node changes looks like this –

public class NodeModel
{
    [JsonProperty("x")]
    public double X { get; set; }

    [JsonProperty("y")]
    public double Y { get; set; }

    [JsonProperty("width")]
    public double Width { get; set; }

    [JsonProperty("height")]
    public double Height { get; set; }

    [JsonProperty("id")]
    public string Id { get; set; }

    [JsonProperty("text")]
    public string Text { get; set; }
}

Add these three methods to the hub class to synchronize node creation, move, resize and edit-text operations –

public void NodeCreated(NodeModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).nodeCreated(clientModel);
}
public void NodeModified(NodeModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).nodeModified(clientModel);
}
public void NodeTextEdited(NodeModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).nodeTextEdited(clientModel);
}

The diagram event handlers in MindMap.js fill in the model objects and call respective hub methods –

function onNodeCreated(s, e)
{
    var hubId = $.connection.hub.id;
    e.node.id = hubId + s.getItems().length;

    var r = e.node.bounds;
    var model =
    {
        id: e.node.id,
        x: r.x,
        y: r.y,
        width: r.width,
        height: r.height
    };
    
    diagramHub.server.nodeCreated(model);
}

function onNodeModified(s, e)
{
    var r = e.node.bounds;
    var model =
    {
        id: e.node.id,
        x: r.x,
        y: r.y,
        width: r.width,
        height: r.height
    };
    diagramHub.server.nodeModified(model);
}

function onNodeTextEdited(s, e)
{
    var model =
    {
        id: e.node.id,
        text: e.getNewText()
    };
    diagramHub.server.nodeTextEdited(model);
}

Handle notifications sent from server to clients by updating the diagram from received model objects –

$(function ()
{
    diagramHub = $.connection.diagramHub;
    diagramHub.client.nodeCreated = function (model)
    {
        var node = diagram.factory.createShapeNode(
            model.x, model.y, model.width, model.height);
        node.id = model.id;
    };
    diagramHub.client.nodeModified = function (model)
    {
        var node = findNode(model.id);
        node.setBounds(
            new MindFusion.Drawing.Rect(
                model.x, model.y, model.width, model.height),
            true);
    };
    diagramHub.client.nodeTextEdited = function (model)
    {
        var node = findNode(model.id);
        node.setText(model.text);
    };
    $.connection.hub.start();
});

Finally add these helper functions for finding items and storing a global diagram reference –

function onDiagramLoaded(s, e)
{
    diagram = s;
}

function findNode(id)
{
    for (var i = 0; i < diagram.nodes.length; i++)
    {
        var node = diagram.nodes[i];
        if (id == node.id)
            return node;
    }
    return null;
}

function findLink(id)
{
    for (var i = 0; i < diagram.links.length; i++)
    {
        var link = diagram.links[i];
        if (id == link.id)
            return link;
    }
    return null;
}

Start several copies of the application in separate browser instances on your system (or even on different machines if you publish it on IIS or Azure). Now start drawing nodes, moving them or editing their text – changes done on the diagram in one browser will be immediately reflected in all other browsers connected to the hub. However we aren’t yet synchronizing link operations; lets fix that –

public class LinkModel
{
    [JsonProperty("id")]
    public string Id { get; set; }

    [JsonProperty("originId")]
    public string OriginId { get; set; }

    [JsonProperty("destinationId")]
    public string DestinationId { get; set; }

    [JsonProperty("text")]
    public string Text { get; set; }
}

Add following hub methods in server class –

public void LinkCreated(LinkModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).linkCreated(clientModel);
}
public void LinkModified(LinkModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).linkModified(clientModel);
}
public void LinkTextEdited(LinkModel clientModel)
{
    Clients.AllExcept(Context.ConnectionId).linkTextEdited(clientModel);
}

Call them from respective JavaScript handlers of diagram link events –

function onLinkCreated(s, e)
{
    var hubId = $.connection.hub.id;
    e.link.id = hubId + s.getItems().length;

    var model =
    {
        id: e.link.id,
        originId: e.link.getOrigin().id,
        destinationId: e.link.getDestination().id,
    };
    
    diagramHub.server.linkCreated(model);
}

function onLinkModified(s, e)
{
    var hubId = $.connection.hub.id;
    var model =
    {
        id: e.link.id,
        originId: e.link.getOrigin().id,
        destinationId: e.link.getDestination().id,
    };
    diagramHub.server.linkModified(model);
}

function onLinkTextEdited(s, e)
{
    var model =
    {
        id: e.link.id,
        text: e.getNewText()
    };
    diagramHub.server.linkTextEdited(model);
}

Handle link-related client notifications by creating or modifying links –

diagramHub.client.linkCreated = function (model)
{
    var link = diagram.factory.createDiagramLink(
        findNode(model.originId), findNode(model.destinationId));
    link.id = model.id;
};
diagramHub.client.linkModified = function (model)
{
    var link = findLink(model.id);
    link.setOrigin(findNode(model.originId));
    link.setDestination(findNode(model.destinationId));
};
diagramHub.client.linkTextEdited = function (model)
{
    var link = findLink(model.id);
    link.setText(model.text);
};

Now the application will also synchronize link operations across all connected clients. Here’s a small diagram synchronized between three different browsers –
collaborative mind map

The sample above uses MindFusion’s ASP.NET MVC API. Code for other frameworks will look similar as MindFusion maintains same diagramming model for multiple platforms. You can download the trial version of any MindFusion.Diagramming component from this page.

Enjoy!