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Box.SelStyle Property
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Gets or sets a value indicating how box selection handles behave and what they look like.

 Syntax

VB6  Copy Code

Public Property Get SelStyle() As ESelStyle
Public Property Let SelStyle( _
    ByVal Value As ESelStyle _
)

C++  Copy Code

public:
ESelStyle get_SelStyle ()
void put_SelStyle (
    ESelStyle value
)

 Property Value

A member of the ESelStyle enumeration. Initialized with FlowChart.BoxSelStyle.

 Remarks

Specifies how a selected box is indicated visually. In addition the property defines how manipulation of the box can be done, i.e. how to move it, resize it or link it to other objects. You can choose between the following styles:

  • sstInvisible - the selection is not indicated visually. The box can be resized by dragging the borders and corners of its bounding rectangle. Clicking inside the box interior, near the borders, and dragging starts arrow creation. Clicking near its center and dragging starts moving the box.
  • sstSquareHandles - the selection is indicated by drawing square handles around the box and at its center. The box can be moved or resized by dragging those handles. Clicking inside the box interior and dragging starts arrow creation.
  • sstDashFrame - the selection is indicated by drawing dashed frame around the box. The box can be resized by dragging the borders and corners of that frame. Clicking inside the box interior, near the borders, and dragging starts arrow creation. Clicking near the center and dragging starts moving the box.
  • sstHatchFrame - the selection is indicated by drawing hatched frame around the box. The box can be resized by dragging the borders and corners of that frame. Clicking inside the box interior, near the borders, and dragging starts arrow creation. Clicking near its center and dragging starts moving the box.
  • sstHatchHandles - the selection is indicated by drawing square handles and hatched frame around the box. The box can be resized by dragging those handles, and moved by dragging the frame. Clicking inside the box interior starts arrow creation.

 See Also